In the D&D world, monsters can be interesting creatures. They are seen as villains who vow to destroy the party at all costs. These creatures do not seem to think about why they are doing it. They may be less intelligent than they appear, but they might act out of instinct or fear.
Some monsters can make their own decisions based on logic thinking. They may be serving the big bad evil man (commonly abbreviated the BBEG) to provide for their families. They may have been forced into difficult situations and have no choice but to fight you. A DM should remember that D&D isn’t always about black and white.
Sometimes they have the intelligence to join an adventure party. They have ambitions, dreams and wills that are greater than the average person’s. To achieve these goals, they will need to work with others. This article will address a similar monster: bugs.
Bugbears are chaotic and evil, just like them. These creatures are said to be born for mayhem and bully others. They can have a change in heart through divine intervention or an eye-opening experience. Do you want to make a bugbear a villain in your D&D tale? Do you want to be a bugbear instead? Each of these topics will be covered in the DnD Bugbear guide.
What’s a Bugbear?
Bugbears, a hairy humanoid creature that is often tall and bulky, are often very large. Although they are related to goblins and hobgoblins, bugbears enjoy enslaving and bullying them into giving them what their hearts desire. They are notorious for being unreliable allies, bloodthirsty beasts, and unpredictable. They believe their spirit will be able to fight alongside the lesser god Hruggek when they die.
They form loose warbands with the most powerful bugbears in the pack, even though they don’t have any hobgoblins and goblins to bully about or enslave. They are also surprisingly stealthy, despite their bulky appearance. They are a master of ambush and will flee if they feel outnumbered or outmatched. They can be reliable mercenaries if they are paid well, but when their lives are at stake they do not know how to show loyalty.
They could be used as an antagonist to the party. They could be the owners of abandoned houses that the party needs to enter. They can also be hired out by the BBEG to attack you. Volo’s Guide to Monsters makes it easy to play the role of a bugbear. If you have a story to back it, your character can defy these expectations.
Stat block (as a monster).
You can include a bugbear in your campaign. They are not uncommon. They often live with their cousins, but they can also be an enslaver and leader. If you want to have your players interact with or fight a bugbear, then you will need its stats. Below are the details you will need. These details are taken from the Monster Manual, page 33.
Key Information and Defensive Statistics
Below is the basic information about the bugbear, along with their defense stats like their Armor Class (or AC), and their HP.
- Size: Medium humanoid (goblinoid)
- Alignment – Chaotic Evil
- Environment: Forest, Grassland, Underdark
- Armor Class 16 (with shield and hiding armor)
- Hit Points – 27 (5d8 + 55)
- Speed: 30 ft.
- Challenge Rating: Challenge 1 (200 XP)
Alignment can help you determine how a bugbear should behave, but it’s only a guideline. You can alter the behavior of the bugbear in your story. These creatures can be found in forests, grasslands or the Underdark. However, you have the option to deviate from these guidelines. This is the armor class, which indicates how many attack rolls against this creature should be made. For variety, you can either use the average hit points of 27 for the bugbear or roll 5d8 + 5.
The challenge rating system in D&D 5 th Edition determines the difficulty of a monster to defeat based on how many players are playing. You can find tutorials that explain how to calculate the challenge rating. However, there are easy tools you can use for determining the difficulty of a monster or a group of monsters.
Proficiencies and Ability Scores
Next are their ability scores and proficiencies. The number in the parenthesis indicates their ability score, while the number within the parenthesis signifies the score modifier.
|15 (+2)||14 (+2)||13 (+1)||8 (-1)||11 (+0)||9 (-1)|
- Skills Stealth (+6) and Survival (+2)
- Senses: darkvision 60 ft., passive perception 10
- Languages – Common, Goblin
- Proficiency Bonus: +2
Because bugbears are naturally stealthy they are skilled in their Stealth skill. Because they can survive in the wild, their Survival skill is also a strong one. A bugbear would have a Stealth check and add 6 to their roll. They would also add a +2 to their roll for Survival checks. Based on the standard battle map tile dimensions, they can see up to 60 feet away or 12 squares away in darkness.
Their passive perception is 10. If you want to sneak around bugbears, your Stealth Check should be equal or higher than 10. Bugbears are goblinoids and can speak both Common and Goblin. Their proficiency bonus is +2, which means that their attack rolls from the weapons they are proficient with gain a +2.
Actions and Abilities
Bugbears have natural abilities that make them useful in battle. Below are some examples of these abilities and possible actions that a bugbear might take during combat.
- Brute The successful melee weapon attack of the bugbear deals an additional die to its damage. This is already reflected below.
- Surprise Attack: If a bugbear succeeds in attacking a creature within the first round, and the creature is stunned by the attack then the target takes an additional 7 (2d6) damage.
- Morningstar: A Morningstar and a bugbear can be used as melee weapons to attack the bugbear.
- Add +4 to your attack roll
- Reach: 5 ft. One target
- Piercing damage: 11 (2d8 + 2).
- Javelin: A Javelin is used to attack the bugbear in melee and ranged weapons.
- +4 to your attack roll
- Reach: 5 ft. for a melee attack or 30/120 feet for a ranged attack. One target
- Damage: 9 (2d6+2) piercing damage for a melee attack; and 5 (1d6+2) piercing damages for a ranged attack
Bugbear stat block (as a Race)
You can play the role of a bugbear if you wish! You can have fun roleplaying and storytelling with monstrous characters. It is possible to create a backstory about your monster that explains why he or she wants to live a life full of adventure. Maybe the bugbear was raised loving humans as an infant. Perhaps they fell on their heads and decided to help the community. You can decide.
To play as a specific race, you will need its building blocks (commonly known as the race’s statistics) in order to build your character. Below is all the information you need to create your bugbear character. These abilities are described in Volo’s Guide to Monster, page 119.
- Ability Scores Add +2 to Strength ability score, and +1 to Dexterity ability score when choosing this race.
- Alignment Their bloodthirsty nature makes them often chaotic evil.
- Size: Bubears are medium-sized creatures that can reach 6-8 feet in height and weigh between 250 and 350 pounds.
- Darkvision You can see up to 60 feet away from you in dim light, which is 12 squares for standard battle map tile size. Dim light is as bright as bright light. Darkness is as dim as dim light. You cannot see color in darkness. Only shades of white and black are visible.
- Long-Limbed When you make a melee attack your reach increases by 5 feet thanks to your long arms.
- Powerful build: When determining your carrying capacity, as well as the weight that you can lift, push, or drag, you should count one size larger.
- Sneaky: The Dexterity (Stealth), skill is your forte.
- Surprise Attack You can do an additional 2d6 damage to a creature if you surprise it. This can only be done on your first turn.
- Languages You are able to speak, read and write the Common or Goblin languages.
How to Fight a Beetle
Bugbears are stealthy creatures and have a +6 Stealth check! You must be alert if you expect to fight a Bugbear. You can either actively monitor for ambushes and roll high Wisdom (Perception), or you must have a high passive Perception. You can also use the Alert feat to avoid being ambushed.
You have the ability to be alert for danger and receive the following benefits, as stated in Alert feat’s description on page 165 of the Player’s Handbook:
- +5 Bonus for Initiative
- You can’t be surprised, even though you are aware
- Even if creatures are not visible to you, they don’t gain an advantage in attack rolls against yours
The Morningstar and Javelin are the weapons that bugbears have in their arsenal. Their melee weapon attacks do enormous damage when you take into account the Brute ability. The Brute ability increases the weapon’s damage by adding an additional die. So, upon a successful hit, both the Morningstar and the Javelin will deal 2d8 +2 piercing damages instead of the normal 1d8.
This can be countered by keeping your distance from bugbears when you are fighting them. They cannot use a melee weapon attack and their Brute ability won’t be activated. However, they can still perform ranged attacks with their javelin. To perform a ranged attack, they can throw their javelin as far as 120 feet away. They will roll their attack roll as normal if they can throw a javelin less than 30 feet from them. They would be at a disadvantage on their attack roll if the throw distance exceeds 30 feet.
What makes a good D&D bugbear build?
Here’s a handy guide for those who want to play a bugbear role. The strength and dexterity scores of the bugbear are their Strength and Dexterity ability scores. They have a +2 and +1 respectively. Because they are strong and stealthy monsters, classes with high Strength and Dexterity ability scores will be a good choice.
Because they depend on Strength ability scores, the Fighter and Barbarian classes are great options. You can choose to concentrate on your dexterity by choosing the Rogue or Ranger classes. Although the Paladin, Cleric, Monk and Monk classes are good choices, they are not as great as those mentioned before. Avoid classes that cast spells, as they are more dependent on Intelligence, Wisdom, Charisma and Charisma scores.
|The Best Classes for a Bugbear||Decent Classes to a Bugbear||Worst Classes to Kill a Bugbear|
Question : Are bugbears goblins?
Answer: They are goblinoid goblins, which means they are related to goblins. Goblins are their own creatures. However, goblins are enslaved by bugbears.
Question: Are bugbears evil?
Answer: Their alignment is chaotic and evil. It is their nature to be bloodthirsty, war-waging monsters. So, yes. You can still make a bugbear or change its alignment. When adding a bugbear to a monster, the DM has all the power to make it different. The player can also change its alignment when they play as a bugbear.
Question – How long are the bugbear arms?
Answer: It’s not stated exactly how long the arms of bugbears are. They are called long due to their Long-Limbed ability. Volo’s Guide to Monsters page 119 describes them. According to the description, the creature can grow 5 feet taller than normal. It is possible that the bugbear arms are 5 feet taller than the average.
Question – Can bugbears see through the darkness?
Answer: Yes. Answer: Yes. They also have the ability to see in darkness within the same vision range, as if it was dim light. They can’t distinguish colors in darkness, but they can see only shades of gray.
Question – Where did bugbears originate?
Answer: They can be found in the Forest, Grassland and Underdark environments.
Question – What’s the difference between hobgoblin and bugbear?
Answer: Yes, Hobgoblins can still be described as goblinoids. They are created to wage war with their martial might. They are smarter than bugbears and are more resilient. They also benefit from an increase in their Constitution score by +2 and an increase in their Intelligence score by +1 when they are played as a race. While there is much more to talk about the differences between them, their ability scores are the most significant.