Do you like making a lot of noise when playing D&D? The shatter spell allows you to do exactly that. This spell makes your character’s weaponization sound like a spell and can even cause damage beyond just bursting eardrums. This spell is a fun D&D one to use, and can even be more fun with some creative homebrewing.
Read our Shatter 5e Guide to learn how to shatter things in 5e!
What is the Shatter Spell?
Here are the stats for shatter according to the Player’s Handbook:
- 2nd Level Evocation
- Casting time: 1 Action
- Range 60 feet
- Components V S M (A Chip of Mica)
- Duration Instantaneous
- Classes : Bards, Sorcerers, Warlocks, Wizards
The sudden, intense ringing sound is painfully loud and comes from any point within your range. Every creature within a 10-foot radius sphere must make a Constitution saving throw. If a save fails, the creature takes 3d8 thunder damage. A successful save does half as much damage. This saving throw is disadvantageous for creatures made from inorganic materials such as metal, stone, crystal, and crystal. If the object isn’t being carried or worn, it takes the damage.
At Higher Levels: This spell increases the damage by 1d8 each time you cast it using a slot level of or higher.
Let’s take a look at the broken spell and discover how it works. It is a second-level spell slot that allows for evocation. To cast it, you will need a vocal, material, and somatic component. It is instantaneous once cast. This spell can be used by a Wizard, Sorcerer or Warlock.
You must choose a point within 60 yards to cast the spell. A loud sound will erupt from that point. A constitution saving throw is required for any creature located within 10 feet of the point. They take 3d8 thunder damage if they fail to make a save.
Although it may seem like a fairly standard spell for dealing damage, there are two interesting and potentially game-changing aspects to this effect.
The Impacts of Being Shattered
The shattered spell can be used on any metal, stone, or crystal creature that causes damage. They have a disadvantage in the saving throw and are unable to resist it. Thunderclap damage also applies to nonmagical items, even if they aren’t carried or worn. These added effects can really change how you approach certain encounters.
One thing is that a golem, or any other stone creature, can cause a lot more damage than traditional forms of damage if they are encountered by your party. The golem’s stat blocks state that it is immune to magic damage and spells, as well as bludgeoning and piercing damage from weapons made of adamantine and magical. The same applies to crystal and other inorganic materials.
Shattered spells, however, allow you to overcome the inherent damage resistance of a golem and can do a lot more damage, especially if you have a higher-level slot. If you’re facing inorganic enemies, this can turn the tide of battle.
Another interesting aspect is that non-magical objects take damage if they are within the bubble of ten feet. This can be used to speed up and reduce enemy cover. However, the spell can also be used to break down locked obstacles or doors to give you the final touches for breakthrough. It’s possible to use the key if you don’t own one.
Who can use shatter?
Once they reach the second level, the bard, sorcerer and warlock can use the shatter magic. It’s an excellent spell that works right away. These characters are all backline fighters so they must be able to cast the spell quickly to cause damage to enemies before the front-line fighters do.
How Loud is Shatter?
We’ll be discussing thunderclap and shatter in more detail later in this article. However, shatter doesn’t tell you how loud your sound is. Most players understand the spell to be very loud within the 10-foot radius it covers. It is muffled beyond that radius.
Shatter is used to break objects. The sound of the objects breaking into pieces and falling on the floor will make a distinct sound. Shatter can make a loud sound in this situation. Thunderclap, however, is quite different. A thunderous sound can be heard up to 100 feet away.
Thunderclap is louder than both spells, and it’s certainly louder for all. You can hear Shatter’s piercing sound only if you are within a ten-foot radius.
Creative Uses of Shatter
There are many creative ways that shatter can be used to do damage to inorganic objects. You can start by using a high-level command magic to order everyone to drop all their weapons within a single sentence. You can then follow up with a shatter spell to make their weapons less durable and even more likely to be destroyed.
A shatter spell can even cause the support beams to fall apart, which could bring down the entire building. To bring down a large amount of debris, you could even create a rockslide. Shatter can be used to smash doors and locks.
It’s one of those spells you can use in combat or non-combat situations. If you are a flexible DM, you can take advantage of your players using these spells whenever they feel like it.
What is Mica?
The Shatter spell’s material component is “a chip of mica”. Mica can have up 34 layers. It can be found all over the globe and was once exported and traded. It is usually found in powder form, so it is often used as an accent in jewelry.
It’s also quite common, and can be found on all continents of the real world. If you’re looking for low-quality mica, it’s very affordable. It can be easily flakes into sheets, so one large mica stone can become dozens of chips. The chip should not be consumed during spell casting.
If your players are searching for Mica, and you want to re-create the real world, it should not be difficult to find. It should also be readily available in the mining communities. They can keep a chip in the regent’s pouch and never worry about it again.
Thunderclap vs Shatter
Both spells deal with sound and are both very effective. As we have discussed, Thunderclap produces a louder sound than the other spells. According to Xanathar’s Guide To All, the statistics are as follows:
A thunderous burst can be heard up 100 feet away. You must make a Constitution saving throw, or take 1d6 thunder damages to any creature in your range.
Your spell’s damage will increase by 1d6 when your spell level reaches the 5th, 11th, or 17th levels (3d6).
Thunderclap is not immune to shatter, but there are some disadvantages. First, most monsters that are tough have high constitution saves. They will be able weather the blow. They do not take damage if they make the save. You also have a 5ft range for the spell, while shatter has a greater range of flexibility at 60ft.
Also, you have 1d6 thunder damage instead of 3d8 at the first level. Damage-wise shatter is much better. Thunderclap offers some out-of-game benefits, so if you want your party to be notified by thunderclap’s thunderous sounds on cloudy days, it has some advantages.
Thunderclap is a fun cantrip, but shatter beats it in every other way except sound. You’ll soon be replacing thunderclap with shatter once you reach the second level.
Shaatter 5e FAQ’s
Question: Does the Target Have To Hear Me?
Answer: Because shatter focuses its sound on making a loud, piercing sound at the point of origin, many players and DMs believe that targets who are affected by the spell must be able hear it. Golems and other creatures that cannot hear are disqualified from the spell’s ability to hear.
You will notice that thunder damage is the primary damage dealer for the shatter magic spell. As long as they feel the effects of shatter spell, they will be able to take damage. They may react to the sound by grabbing their ears, but they will still need to deal with thunder damage.
Question – Does shatter damage items inside of chests?
Answer: Players might choose to use shatter on chests that are difficult to open, especially if they are locked. The shatter spell can’t be reduced in size, so the radius of 10 feet is still applicable. As 5e chests have around 15 AC if made from wood and 19 AC if made of Iron or steel, the 3d8 thunder damage will likely shatter them.
They will all have 10 HP so 3d8 will almost always break them. But what about the contents? The shatter spell can cause excess damage to the items which could lead to a decrease in their value and durability. It can also shatter fragile items such as glass vials or potion bottles.
Even if armor and other durable items can withstand the blows, it is important to make it clear to your DM that they are now worthless because of the damage from the thunder attack and debris in the chest. You will notice your players turning to their rouge to open their chests if this happens too many times. The shatter spell can be very powerful.
Question – Where would you find inorganic creatures?
Answer: Shatter should be used against non-living inorganic creatures to make them more effective. These creatures are mainly golems or elementals if your DM rules so. You will likely find them serving wizards or other characters who can use magic to control them.
If you need to defeat them quickly, clockwork soldiers can be considered inorganic. This spell would also disadvantage gargoyles made of the stone.
These creatures won’t be found in random encounters, or in every room of a dungeon. You will only find them in certain environments. Clockwork soldiers can be found within clockwork dungeons. Wizards and alchemist laboratories will have golems. Crystal monsters are likely to be found where there is a lot of crystals.
If you know that you will be going to a location where these creatures are likely, you can prepare the shatter spell for a confrontation. You can rest assured that these creatures won’t be spotted on the streets.