This spell is similar to the sacred fire 5e spell but it isn’t just about setting things ablaze. Faerie Fire can be used for many purposes and is a great way to defeat certain foes. There’s also a lot of flavor in how it affects other spell users.
How do you use this -type spell? Which creatures does it work best against? What flavor can you use to make it taste good for your character? You will find the answers to your questions in our Faerie Fire 5e Guide.
What is Faerie Fire?
According to the Player’s Handbook here’s what the spell does:
- Faerie Fire
- 1st level evocation
- Casting time: 1 Action
- Range 60 feet
- Components: V
- Duration – Up to 1 minute with concentration
- Classes Bard Druid
Every object within a 20-foot cube is highlighted in either blue, green or violet light depending on your choice. If the spell fails, any creature within the affected area is also illuminated with light. For the duration, affected creatures and objects shed dim light within a 10-foot radius. An attack roll against an object or creature affected by the disease has an advantage if it can be seen. The affected creature/object can’t gain from being invisible.
Let’s take a look at this spell. It takes one action to cast a spell within a radius of 60 feet. The vocal component is not required. You can use it for up to 1 minute, but you must keep your concentration on so that you don’t take any damage or cast another concentration requiring spell.
Bards, Druids and Druids are able to cast the 1st-level evocation spell and outline a 20-foot cube. Anything within this cube will be highlighted in violet, green, or blue light. Creatures must be within this area to make a dexterity saving or be highlighted in the light. If creatures are within a 10-foot radius of their target, they have an advantage and can be attacked.
Faerie fire basically highlights objects and creatures with light to make it easier to hit and see. This spell gives its caster the ability to perform a few additional tricks. The spell lasts 1 minute, or 10 rounds at 6 seconds per round combat. That’s 10 rounds of advantage for a target.
You might need to fight a massive enemy with a lot of AC and large hit points. Those extra ten rounds may be enough to get rid of the AC and bring down the enemy. This is especially true if your Fighter and Paladin have multi-attack skills.
However, there is one area in which the spell shines: against invisibility.
Invisibility is one those spells that works well when you have it. However, it can be annoying when your enemies use it. The invisible character and any item they carry becomes indistinct to the naked eye. However, it will always drop if you attack or cast spells. Despite their advantage in the first attack, invisible characters are vulnerable to attacks against them. Damage does not render the creature completely visible.
Greater Invisibility is also available, and it doesn’t stop when spells or attacks are made. It only lasts for 10 rounds, which makes combat against invisible foes more difficult. It is not fun to watch an invisible foe run rings around you while you shadow a box for ten minutes.
You can make invisible certain demons and other undead creatures, such as Invisible Stalkers, giant Chameleons, Pixies, and other undead, in the base game. You can edit any creature to make them invisible by changing a few stats. If you want your characters encounter invisible creatures, they will.
Advantage for the first attack is especially important if it’s a surprise round. It can prove to be very damaging for a party. Fairie fire can also be used to combat invisibility or greater invisibility.
Using Faerie Fire To Counter Invisibility
Even if they aren’t visible, invisible creatures can be detected by sound and smell. Fairie fire can be used to illuminate an area in which you suspect there is an invisible creature. They lose all benefits of being invisible. The spell can be used during combat to illuminate any invisible creatures lurking in shadows.
While most monsters are below average in dexterity, it is possible to counter them by leveling up and increasing your spell save DC. This will make it easier to win larger battles against invisible foes. You can keep casting this spell at higher levels until you get it working.
If you can see them you can hit them. Combat becomes easy after that! If you’re fighting invisible creatures, there is no reason to not have this spell.
Using Fairie Fire Against Darkness
Most of the races have either dark vision or spells that create light, or at least a torch. However, you may find yourself in situations where these methods of creating light are not possible. Faerie fire does more than just give you an advantage by lighting objects and creatures, it also produces dim light within a radius of ten feet.
Even furniture and debris can serve as light sources or lanterns as you fight to return to the light. Fairie fire, a spell that can make light, is something you should have.
How To Flavor Faerie Fire?
If you’re the kind of player who likes to do more than just say “I cast faeriefire”, then you can add a lot to the flavor or roleplay the spell. The official description states that the light must be either blue, green or violet. However, you can discuss this with your DM and make it any color you like. DMs are not likely to object to your character changing their favorite color or a key color.
Because the spell only has a vocal component, you can use whatever language you like to cast Faerie Fire. You can speak whatever you like, depending on who you are. Then they will throw the cube of color.
Druids may even taste the fairie flame as if it were not lit at all. Instead, they might consider it a glowing lichen or moss that is thrown out and covers all enemies. You can do a lot with it so don’t be afraid.
Using Faerie Fire Defensively
This spell can be used to counter invisibility and give you an advantage against foes. However, it can also be used defensively. All members of the cube must make a dexterity saving throw, including your allies. Your high AC fighter and paladin can fail to make the save, which is possible because they can choose to roll well or fail.
The enemy will likely ignore the squishers and attack the high AC and high-health tanks of the group. This allows your bards and druids and wizards to attack at close range. Your tanks should be able weather the storms.
You will need to discuss this strategy with your team first. There is nothing more shocking than having faeriefire cast on you when you are surrounded by enemies. It is important to be aware of where it is being cast, as everyone will need to do the dexterity save.
Does Faerie Fire Scale Well?
The 1st-level spells can be quickly grown out of when the higher-level spells become available. Although they can be useful for small moments, most first-level spells don’t get used in larger battles. Faerie fire is the only spell that can be used at all levels, except for Faerie Fire.
It negates invisibility and gives your characters an advantage against all attacks. The advantage lasts 10 rounds and has only one saving throw. A guaranteed advantage is always useful, especially when it comes to larger monsters later in the game. When it comes to killing them, 10 turns is plenty!
It only costs one level of spell slots, so you can use it at higher levels. This spell is very popular and will be used by most players until the end.
Faerie Fire FAQ
Question – How does Faerie Fire look to the Party?
Answer: Faerie Fire, which is actually a layer of light that causes targets and objects to be illuminated by the light, isn’t really lit. It can be viewed as a “faerie light” and roleplayed effectively. The Drow can also use Faerie Fire because they were granted it by the Faezress within the Underdark. They would use it for decoration as well as combat.
It is much easier to roleplay if you don’t think about shooting fire from your hands. You can make stylistic adjustments to your character. You can also use the spell differently for characters from other books like Artificers.
This tech-oriented hero might be able to expose the weaknesses of his enemies using steampunk-style technology, instead of lighting them. Shadowy hands might be used by Drow to cling on to enemies and expose them. A bard might also cover the targets with musical notes.
Question : What about objects affected by the spells?
Answer: Yes, the light affects all objects, not just the creatures or hostiles in the area. Furniture, chests and weapon racks are all possible. All of them automatically fail their Dexterity checks and emit light within a radius of 10 feet. These objects also give you an advantage when attacked.
This is great if you need to knock down a door or open a chest. Although most objects in 5e have low AC and hitpoints depending on their materials, it is still worth having a little more.
Faerie fire is a great tool if you have to destroy an object in a quest.
Question – Should I Use Faerie Fire as Part of a Performance?
Answer: Faerie fire can be used to improve performance at night if your bard is very driven and flamboyant. It can make objects visible at night, highlight performers, or just add a pop of color to dazzle people.
It can also be used to create a social spell. It does not do anything other than to briefly highlight things in light. You might trick someone into believing they have a shield spell or that a mundane object is magical due to the Faerie Fire “Aura” around it. You could have fun with the spell by using a little persuasion!